Reflection & Design Changes

Feedback

  • The current render and the models provided (refined model and surface design) are a bit disconnected, they do not match together at this stage
  • Physical Folly
    • As of now, the design is quite flat. To play on that idea of aperture and composition, I could extrude out some balconies on the other side of the folly (the side that faces Fort Lane) to reposition the viewer more
    • The refined surfaces indicates the folly could be a playful design. Having options to walk up the stairs, climb up ladders, slide down slopes possibly
    • e.g. fire escapes
    • Not just having one linear way of moving through the folly
    • Instead of only creating vertical viewpoints, consider horizontal viewpoints too. For example, the images created from horizontal surfaces like puddles
  • Construction
    • Consideration of a modular design (a design principle that subdivides a system into smaller parts with can be independently modified, such as legos). This could be more autonomous to visitors
    • Deconstruct the folly, then reconstruct it. How do they assemble and work together?
  • Temporary installation = scaffolding to indicate the temporal aspect
  • How does the folly respond to the other buildings?
  • Take closeup shots of my models, how do they respond to light? For example, what if two parts intersected and became transparent?

Reflection

Upon hearing my feedback, I was inspired to think of ways to make my design more playful.
How would I make it so that there were more options to travel through the folly?
How would I make this design modular in a way there is more interaction and directing in the space, aside from just moving and viewing
What should the scale of the folly be if I were to extrude its initial flat surface? How will this be built?
What materials should I be using considering this is a temporary installation? What materials would be suitable for the atmosphere I am going for?
I quite enjoy the idea of creating a folly with a scaffold-like appearance, indicating a cinematic scaffold that is never complete, always changing, developing, moving.

Changes

After some feedback & reflection, I have decided to relocate my design from the intersection of Fort Street & Fort Lane, to the entrance of Fort Lane from Custom Street. The reason for this is due to the natural light I would need for my design, which would have been limited from the initial location.

Fort Street & Fort Lane Intersection

Custom Street Entrance into Fort Lane

Temporal Installation Duration

I have also decided that I will place my temporary proposal during the summer time, as that is when there is the most natural sunlight through Fort Lane, and it would provide a better experience during the warmer temperatures.

Scaffolding as a means to display temporality of the folly

Often scaffolding means temporality, a structure that is used to build something, and disappears when the build is complete. So I am planning on taking this idea of scaffolding as a vital part of my design:

https://dbchanspatialaut.home.blog/2021/08/22/research-scaffolding-architecture/

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