Week 4: Material Narrative + Surface Design

Materiality Narrative

When thinking about the folly, I had always imagined the folly to be red, to become cohesive with the current red light that runs along the lane. Red is a colour that stands out among the set of buildings currently at the site, and it is a colour that would not look uninviting and cold. I believe using a bright red would peak interest to city dwellers.

As of now, I am attracted to the idea of using red acrylic in some form, as I like how it can portray silhouettes of people moving around, yet they remain anonymous to those who are on the other side of the folly. It plays on the irony of publicity and privacy at the same time.

I will also need to consider the construction of the folly, likely created with the use of steel beams or such. As if it was a scaffold that would entice you to climb on.

Surface 1

I created my first surface from cardboard as an extension from my filters from Week 1. I imagined this to be the folly wall, cutting windows in places that could be viewports towards the site.

Surface 2

I started thinking about how I would travel to these viewpoints, and I immediately thought of staircases. I started folding creases onto plain paper to create staircases, while being inspired by optical illusions created by stairs (namely, the Penrose steps, where the stairs are a continuous loop of stairs that never take you higher).

Surface 3

I looked at creating steps in a different way, this time creating a 3d print of a set of blocks that resemble a staircase at one angle, and a series of buildings in another. I thought this was quite similar to the urban, where there are varying buildings and towers when you look up towards them. I also took note of how the points created shadows onto the table.

Refined Surface

After some feedback, I started to incorporate the visual of ladders into my design. I experimented on Rhino with patterns to recreate how I would imagine the folly to look, this time lasercutting onto a red acrylic sheet. I created uneven shapes as a depiction of uneven buildings, much like my 3d surface print.

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